BOTChub

Character reference

213 characters

Townsfolk

  • AcrobatCustom

    Each night*, if either good living neighbour is drunk or poisoned, you die.

    More info ↗
  • AlchemistCustom

    You have a not-in-play Minion ability.

    More info ↗
  • AlsaahirCustom

    Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

    More info ↗
  • AmnesiacCustom

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

    More info ↗
  • A
    AmnesiacCustom

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • ArtistSects & Violets

    Once per game, during the day, privately ask the Storyteller any yes/no question.

    More info ↗
  • A
    ArtistCustom

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • AtheistCustom

    The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

    More info ↗
  • B
    BalloonistCustom

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • BalloonistCustom

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

    More info ↗
  • BansheeCustom

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

    More info ↗
  • Bounty HunterCustom

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

    More info ↗
  • C
    CannibalCustom

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • CannibalCustom

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

    More info ↗
  • ChambermaidBad Moon Rising

    Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

    More info ↗
  • ChefTrouble Brewing

    You start knowing how many pairs of evil players there are.

    More info ↗
  • ChoirboyCustom

    If the Demon kills the King, you learn which player is the Demon. [+ the King]

    More info ↗
  • ClockmakerSects & Violets

    You start knowing how many steps from the Demon to its nearest Minion.

    More info ↗
  • C
    ConfessorCustom

    Each night*, you learn the role of the player who nominated you yesterday. If you were nominated by the Demon, you are poisoned until dawn.

  • CourtierBad Moon Rising

    Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.

    More info ↗
  • Cult LeaderCustom

    Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

    More info ↗
  • DreamerSects & Violets

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

    More info ↗
  • D
    DreamerCustom

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

  • EmpathTrouble Brewing

    Each night, you learn how many of your 2 alive neighbours are evil.

    More info ↗
  • EngineerCustom

    Once per game, at night, choose which Minions or which Demon is in play.

    More info ↗
  • ExorcistBad Moon Rising

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

    More info ↗
  • FarmerCustom

    If you die at night, an alive good player becomes a Farmer.

    More info ↗
  • FishermanCustom

    Once per game, during the day, visit the Storyteller for some advice to help you win.

    More info ↗
  • FlowergirlSects & Violets

    Each night*, you learn if a Demon voted today.

    More info ↗
  • FoolBad Moon Rising

    The first time you die, you don't.

    More info ↗
  • Fortune TellerTrouble Brewing

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

    More info ↗
  • GamblerBad Moon Rising

    Each night*, choose a player & guess their character: if you guess wrong, you die.

    More info ↗
  • GeneralCustom

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

    More info ↗
  • GossipBad Moon Rising

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

    More info ↗
  • GrandmotherBad Moon Rising

    You start knowing a good player & their character. If the Demon kills them, you die too.

    More info ↗
  • H
    HaruspexCustom

    When you learn that you have died at night, you may publicly ask another player a yes/no question. If their answer is not true, they die.

  • High PriestessCustom

    Each night, learn which player the Storyteller believes you should talk to most.

    More info ↗
  • HuntsmanCustom

    Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]

    More info ↗
  • InnkeeperBad Moon Rising

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

    More info ↗
  • InvestigatorTrouble Brewing

    You start knowing that 1 of 2 players is a particular Minion.

    More info ↗
  • JugglerSects & Violets

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

    More info ↗
  • J
    JugglerCustom

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • KingCustom

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

    More info ↗
  • KnightCustom

    You start knowing 2 players that are not the Demon.

    More info ↗
  • LibrarianTrouble Brewing

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

    More info ↗
  • LycanthropeCustom

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

    More info ↗
  • MagicianCustom

    The Demon thinks you are a Minion. Minions think you are a Demon.

    More info ↗
  • MathematicianSects & Violets

    Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.

    More info ↗
  • MayorTrouble Brewing

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

    More info ↗
  • MinstrelBad Moon Rising

    When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

    More info ↗
  • MonkTrouble Brewing

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

    More info ↗
  • NightwatchmanCustom

    Once per game, at night, choose a player: they learn who you are.

    More info ↗
  • N
    NightwatchmanCustom

    Once per game, at night, choose a player: they learn who you are.

  • N
    NobleCustom

    You start knowing 3 players, 1 and only 1 of which is evil.

  • NobleCustom

    You start knowing 3 players, 1 and only 1 of which is evil.

    More info ↗
  • OracleSects & Violets

    Each night*, you learn how many dead players are evil.

    More info ↗
  • PacifistBad Moon Rising

    Executed good players might not die.

    More info ↗
  • PhilosopherSects & Violets

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

    More info ↗
  • P
    PhilosopherCustom

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • PixieCustom

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

    More info ↗
  • Poppy GrowerCustom

    Minions & Demons do not know each other. If you die, they learn who each other are that night.

    More info ↗
  • PreacherCustom

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

    More info ↗
  • PrincessCustom

    On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.

    More info ↗
  • ProfessorBad Moon Rising

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

    More info ↗
  • RavenkeeperTrouble Brewing

    If you die at night, you are woken to choose a player: you learn their character.

    More info ↗
  • SageSects & Violets

    If the Demon kills you, you learn that it is 1 of 2 players.

    More info ↗
  • SailorBad Moon Rising

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

    More info ↗
  • SavantSects & Violets

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

    More info ↗
  • S
    SavantCustom

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • SeamstressSects & Violets

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

    More info ↗
  • ShugenjaCustom

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

    More info ↗
  • SlayerTrouble Brewing

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

    More info ↗
  • S
    SleuthCustom

    Once per game, you may publicly guess each player's role. If correct, the good team wins. If you die at night, someone else might die instead.

  • Snake CharmerSects & Violets

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

    More info ↗
  • SoldierTrouble Brewing

    You are safe from the Demon.

    More info ↗
  • StewardCustom

    You start knowing 1 good player.

    More info ↗
  • Tea LadyBad Moon Rising

    If both your alive neighbours are good, they can't die.

    More info ↗
  • Town CrierSects & Violets

    Each night*, you learn if a Minion nominated today.

    More info ↗
  • UndertakerTrouble Brewing

    Each night*, you learn which character died by execution today.

    More info ↗
  • Village IdiotCustom

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

    More info ↗
  • VirginTrouble Brewing

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

    More info ↗
  • WasherwomanTrouble Brewing

    You start knowing that 1 of 2 players is a particular Townsfolk.

    More info ↗

Outsider

  • BarberSects & Violets

    If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

    More info ↗
  • ButlerTrouble Brewing

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

    More info ↗
  • C
    ChangelingCustom

    Your first night, you learn a Townsfolk role. If you are not mad that you are this role, you or a player with that role might die, even if you are dead.

  • DamselCustom

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

    More info ↗
  • DrunkTrouble Brewing

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

    More info ↗
  • GolemCustom

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

    More info ↗
  • GoonBad Moon Rising

    Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

    More info ↗
  • HatterCustom

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

    More info ↗
  • HereticCustom

    Whoever wins, loses & whoever loses, wins, even if you are dead.

    More info ↗
  • HermitCustom

    You have all Outsider abilities. [-0 or -1 Outsider]

    More info ↗
  • KlutzSects & Violets

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

    More info ↗
  • LunaticBad Moon Rising

    You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

    More info ↗
  • MoonchildBad Moon Rising

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

    More info ↗
  • MutantSects & Violets

    If you are "mad" about being an Outsider, you might be executed.

    More info ↗
  • OgreCustom

    On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.

    More info ↗
  • O
    OpportunistCustom

    If the game ends while you are alive, you switch to the winning team.

  • Plague DoctorCustom

    When you die, the Storyteller gains a Minion ability.

    More info ↗
  • PoliticianCustom

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

    More info ↗
  • PuzzlemasterCustom

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

    More info ↗
  • P
    PuzzlemasterCustom

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • RecluseTrouble Brewing

    You might register as evil & as a Minion or Demon, even if dead.

    More info ↗
  • SaintTrouble Brewing

    If you die by execution, your team loses.

    More info ↗
  • SnitchCustom

    Minions start knowing 3 not-in-play characters.

    More info ↗
  • SweetheartSects & Violets

    When you die, 1 player is drunk from now on.

    More info ↗
  • TinkerBad Moon Rising

    You might die at any time.

    More info ↗
  • W
    WitchhunterCustom

    If you nominate and execute an evil player, you gain a not-in-play Townsfolk ability. If you die, an evil player gains a not-in-play Minion ability.

  • ZealotCustom

    If there are 5 or more players alive, you must vote for every nomination.

    More info ↗

Minion

  • AssassinBad Moon Rising

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

    More info ↗
  • BaronTrouble Brewing

    There are extra Outsiders in play. [+2 Outsiders]

    More info ↗
  • B
    BeldamCustom

    Each night*, you may choose a good role. If that role is in play, they are poisoned until dusk. If not, a player becomes that role.

  • BoffinCustom

    The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

    More info ↗
  • BoomdandyCustom

    If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.

    More info ↗
  • CerenovusSects & Violets

    Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

    More info ↗
  • C
    CerenovusCustom

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

  • Devil's AdvocateBad Moon Rising

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

    More info ↗
  • Evil TwinSects & Violets

    You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

    More info ↗
  • FearmongerCustom

    Each night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.

    More info ↗
  • G
    GoblinCustom

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • GoblinCustom

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

    More info ↗
  • GodfatherBad Moon Rising

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.

    More info ↗
  • HarpyCustom

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

    More info ↗
  • MarionetteCustom

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

    More info ↗
  • MastermindBad Moon Rising

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

    More info ↗
  • MephitCustom

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

    More info ↗
  • M
    MezephelesCustom

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

  • MezephelesCustom

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

    More info ↗
  • Organ GrinderCustom

    All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

    More info ↗
  • Pit-HagSects & Violets

    Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.

    More info ↗
  • PoisonerTrouble Brewing

    Each night, choose a player: they are poisoned tonight and tomorrow day.

    More info ↗
  • PsychopathCustom

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

    More info ↗
  • Scarlet WomanTrouble Brewing

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

    More info ↗
  • SpyTrouble Brewing

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

    More info ↗
  • SummonerCustom

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

    More info ↗
  • VizierCustom

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

    More info ↗
  • WidowCustom

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

    More info ↗
  • WitchSects & Violets

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

    More info ↗
  • WizardCustom

    Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

    More info ↗
  • WraithCustom

    You may choose to open your eyes at night. You wake when other evil players do.

    More info ↗
  • XaanCustom

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

    More info ↗

Demon

  • Al-HadikhiaCustom

    Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

    More info ↗
  • Fang GuSects & Violets

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

    More info ↗
  • F
    Fang GuCustom

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

  • ImpTrouble Brewing

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

    More info ↗
  • KazaliCustom

    Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

    More info ↗
  • LegionCustom

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

    More info ↗
  • LeviathanCustom

    If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.

    More info ↗
  • L
    Lighthouse KeeperCustom

    Each night*, choose a player: they die. (Placeholder ability — invented for Phase 1 seed data, not playtested.)

  • Lil' MonstaCustom

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

    More info ↗
  • LleechCustom

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

    More info ↗
  • Lord of TyphonCustom

    Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

    More info ↗
  • No DashiiSects & Violets

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

    More info ↗
  • N
    No DashiiCustom

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned. [-1 Outsider]

  • OjoCustom

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

    More info ↗
  • PoBad Moon Rising

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

    More info ↗
  • PukkaBad Moon Rising

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

    More info ↗
  • RiotCustom

    Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]

    More info ↗
  • ShabalothBad Moon Rising

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

    More info ↗
  • V
    VigormortisCustom

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [−1 Outsider]

  • VigormortisSects & Violets

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]

    More info ↗
  • VortoxSects & Violets

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

    More info ↗
  • X
    XanatosCustom

    Each night*, choose a player: they die. The first night, you may look at the Grimoire, but one player registers incorrectly. [-1 to +1 Outsiders]

  • YaggababbleCustom

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

    More info ↗
  • ZombuulBad Moon Rising

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

    More info ↗

Traveller

  • ApprenticeBad Moon Rising

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).

    More info ↗
  • BaristaSects & Violets

    Each night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.

    More info ↗
  • BeggarTrouble Brewing

    You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.

    More info ↗
  • BishopBad Moon Rising

    Only the Storyteller can nominate. At least 1 opposite player must be nominated each day.

    More info ↗
  • Bone CollectorSects & Violets

    Once per game, at night, choose a dead player: they regain their ability until dusk.

    More info ↗
  • BureaucratTrouble Brewing

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

    More info ↗
  • ButcherSects & Violets

    Each day, after the 1st execution, you may nominate again.

    More info ↗
  • CacklejackCustom

    Each day, choose a player: a different player changes character tonight.

    More info ↗
  • C
    CousinCustom

    Your first night, a player learns which team you are on. If they die, you die instead.

  • DeviantSects & Violets

    If you were funny today, you cannot die by exile.

    More info ↗
  • F
    FAQCustom
  • GangsterCustom

    Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.

    More info ↗
  • GnomeCustom

    All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.

    More info ↗
  • G
    GumshoeCustom

    Each day, you may privately visit the Storyteller to learn one true fact.

  • GunslingerTrouble Brewing

    Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

    More info ↗
  • HarlotSects & Violets

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

    More info ↗
  • H
    House RulesCustom
  • JudgeBad Moon Rising

    Once per game, if another player nominated, you may choose to force the current execution to pass or fail.

    More info ↗
  • MatronBad Moon Rising

    Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.

    More info ↗
  • P
    PostmanCustom

    Each night, you learn a name. Until dusk, you learn any info they would learn; they learn nothing. If you are exiled, a player from your team becomes drunk.

  • ScapegoatTrouble Brewing

    If a player of your alignment is executed, you might be executed instead.

    More info ↗
  • ThiefTrouble Brewing

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

    More info ↗
  • VoudonBad Moon Rising

    Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.

    More info ↗

Fabled

  • Angelfabled

    Something bad might happen to whoever is most responsible for the death of a new player.

    More info ↗
  • Buddhistfabled

    For the first 2 minutes of each day, veteran players may not talk.

    More info ↗
  • Deus ex Fiascofabled

    At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it.

    More info ↗
  • Djinnfabled

    Use the Djinn's special rule. All players know what it is.

    More info ↗
  • Doomsayerfabled

    If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.

    More info ↗
  • Duchessfabled

    Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.

    More info ↗
  • Ferrymanfabled

    On the final day, all dead players regain their vote token.

    More info ↗
  • Fibbinfabled

    Once per game, 1 good player might get incorrect information.

    More info ↗
  • Fiddlerfabled

    Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.

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  • Hell's Librarianfabled

    Something bad might happen to whoever talks when the Storyteller has asked for silence.

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  • Revolutionaryfabled

    2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.

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  • Sentinelfabled

    There might be 1 extra or 1 fewer Outsider in play.

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  • Spirit of Ivoryfabled

    There can't be more than 1 extra evil player.

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  • Toymakerfabled

    The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.

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Loric

  • Big Wigloric

    Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die.

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  • Bootleggerloric

    This script has homebrew characters or rules.

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  • Gardenerloric

    The Storyteller assigns all players' characters.

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  • God of Ugloric

    One Ug hat. When wear Ug hat, must speak one sound at a time but vote twice. If fail, pass Ug hat.

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  • Hinduloric

    The first 4 players to die are immediately reincarnated as Travellers of the same alignment.

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  • Knavesloric

    There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.

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  • Popeloric

    There are duplicate good characters in play. They might also be bluffs.

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  • Storm Catcherloric

    Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

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  • Torloric

    Players don't know their character or alignment. They learn them when they die.

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  • Ventriloquistloric

    If a player is mad as a fresh character during their nomination, they might not die if executed today.

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  • Zenomancerloric

    One or more players each have a goal. When achieved, that player learns a piece of true info.

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