Character reference
213 characters
Townsfolk


AlsaahirCustomEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
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AmnesiacCustomYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
More info ↗- AAmnesiacCustom
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
ArtistSects & VioletsOnce per game, during the day, privately ask the Storyteller any yes/no question.
More info ↗- AArtistCustom
Once per game, during the day, privately ask the Storyteller any yes/no question.
AtheistCustomThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
More info ↗- BBalloonistCustom
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
BalloonistCustomEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
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BansheeCustomIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
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Bounty HunterCustomYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
More info ↗- CCannibalCustom
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
CannibalCustomYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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ChambermaidBad Moon RisingEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
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ChoirboyCustomIf the Demon kills the King, you learn which player is the Demon. [+ the King]
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ClockmakerSects & VioletsYou start knowing how many steps from the Demon to its nearest Minion.
More info ↗- CConfessorCustom
Each night*, you learn the role of the player who nominated you yesterday. If you were nominated by the Demon, you are poisoned until dawn.
CourtierBad Moon RisingOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
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Cult LeaderCustomEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
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DreamerSects & VioletsEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
More info ↗- DDreamerCustom
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.


ExorcistBad Moon RisingEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
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FishermanCustomOnce per game, during the day, visit the Storyteller for some advice to help you win.
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Fortune TellerTrouble BrewingEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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GamblerBad Moon RisingEach night*, choose a player & guess their character: if you guess wrong, you die.
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GeneralCustomEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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GossipBad Moon RisingEach day, you may make a public statement. Tonight, if it was true, a player dies.
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GrandmotherBad Moon RisingYou start knowing a good player & their character. If the Demon kills them, you die too.
More info ↗- HHaruspexCustom
When you learn that you have died at night, you may publicly ask another player a yes/no question. If their answer is not true, they die.
High PriestessCustomEach night, learn which player the Storyteller believes you should talk to most.
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HuntsmanCustomOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
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InnkeeperBad Moon RisingEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
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JugglerSects & VioletsOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
More info ↗- JJugglerCustom
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
KingCustomEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
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LibrarianTrouble BrewingYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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LycanthropeCustomEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
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MathematicianSects & VioletsEach night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
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MayorTrouble BrewingIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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MinstrelBad Moon RisingWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
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MonkTrouble BrewingEach night*, choose a player (not yourself): they are safe from the Demon tonight.
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- NNightwatchmanCustom
Once per game, at night, choose a player: they learn who you are.
- NNobleCustom
You start knowing 3 players, 1 and only 1 of which is evil.



PhilosopherSects & VioletsOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
More info ↗- PPhilosopherCustom
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
PixieCustomYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Poppy GrowerCustomMinions & Demons do not know each other. If you die, they learn who each other are that night.
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PreacherCustomEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
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PrincessCustomOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
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ProfessorBad Moon RisingOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
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RavenkeeperTrouble BrewingIf you die at night, you are woken to choose a player: you learn their character.
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SailorBad Moon RisingEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
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SavantSects & VioletsEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
More info ↗- SSavantCustom
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
SeamstressSects & VioletsOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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ShugenjaCustomYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
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SlayerTrouble BrewingOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
More info ↗- SSleuthCustom
Once per game, you may publicly guess each player's role. If correct, the good team wins. If you die at night, someone else might die instead.
Snake CharmerSects & VioletsEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Village IdiotCustomEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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VirginTrouble BrewingThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
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WasherwomanTrouble BrewingYou start knowing that 1 of 2 players is a particular Townsfolk.
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Outsider
BarberSects & VioletsIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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ButlerTrouble BrewingEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
More info ↗- CChangelingCustom
Your first night, you learn a Townsfolk role. If you are not mad that you are this role, you or a player with that role might die, even if you are dead.
DamselCustomAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
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DrunkTrouble BrewingYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
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GolemCustomYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
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GoonBad Moon RisingEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
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HatterCustomIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
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KlutzSects & VioletsWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
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LunaticBad Moon RisingYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
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MoonchildBad Moon RisingWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
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OgreCustomOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
More info ↗- OOpportunistCustom
If the game ends while you are alive, you switch to the winning team.

PoliticianCustomIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
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PuzzlemasterCustom1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
More info ↗- PPuzzlemasterCustom
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.





- WWitchhunterCustom
If you nominate and execute an evil player, you gain a not-in-play Townsfolk ability. If you die, an evil player gains a not-in-play Minion ability.

Minion
AssassinBad Moon RisingOnce per game, at night*, choose a player: they die, even if for some reason they could not.
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- BBeldamCustom
Each night*, you may choose a good role. If that role is in play, they are poisoned until dusk. If not, a player becomes that role.
BoffinCustomThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
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BoomdandyCustomIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
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CerenovusSects & VioletsEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
More info ↗- CCerenovusCustom
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Devil's AdvocateBad Moon RisingEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Evil TwinSects & VioletsYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
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FearmongerCustomEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
More info ↗- GGoblinCustom
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
GoblinCustomIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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GodfatherBad Moon RisingYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
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HarpyCustomEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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MarionetteCustomYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
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MastermindBad Moon RisingIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
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MephitCustomYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
More info ↗- MMezephelesCustom
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
MezephelesCustomYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Organ GrinderCustomAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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Pit-HagSects & VioletsEach night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
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PoisonerTrouble BrewingEach night, choose a player: they are poisoned tonight and tomorrow day.
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PsychopathCustomEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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Scarlet WomanTrouble BrewingIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
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SpyTrouble BrewingEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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SummonerCustomYou get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
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VizierCustomAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
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WidowCustomOn your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
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WitchSects & VioletsEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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WizardCustomOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
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WraithCustomYou may choose to open your eyes at night. You wake when other evil players do.
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Demon
Al-HadikhiaCustomEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
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Fang GuSects & VioletsEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
More info ↗- FFang GuCustom
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
ImpTrouble BrewingEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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KazaliCustomEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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LegionCustomEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
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LeviathanCustomIf more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
More info ↗- LLighthouse KeeperCustom
Each night*, choose a player: they die. (Placeholder ability — invented for Phase 1 seed data, not playtested.)
Lil' MonstaCustomEach night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
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LleechCustomEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
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Lord of TyphonCustomEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
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No DashiiSects & VioletsEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
More info ↗- NNo DashiiCustom
Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned. [-1 Outsider]
OjoCustomEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
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PoBad Moon RisingEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
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PukkaBad Moon RisingEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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RiotCustomNominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
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ShabalothBad Moon RisingEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
More info ↗- VVigormortisCustom
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [−1 Outsider]
VigormortisSects & VioletsEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
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VortoxSects & VioletsEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
More info ↗- XXanatosCustom
Each night*, choose a player: they die. The first night, you may look at the Grimoire, but one player registers incorrectly. [-1 to +1 Outsiders]
YaggababbleCustomYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
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ZombuulBad Moon RisingEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
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Traveller
ApprenticeBad Moon RisingOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
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BaristaSects & VioletsEach night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.
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BeggarTrouble BrewingYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
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BishopBad Moon RisingOnly the Storyteller can nominate. At least 1 opposite player must be nominated each day.
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Bone CollectorSects & VioletsOnce per game, at night, choose a dead player: they regain their ability until dusk.
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BureaucratTrouble BrewingEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
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- CCousinCustom
Your first night, a player learns which team you are on. If they die, you die instead.

- FFAQCustom
GangsterCustomOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
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GnomeCustomAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
More info ↗- GGumshoeCustom
Each day, you may privately visit the Storyteller to learn one true fact.
GunslingerTrouble BrewingEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
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HarlotSects & VioletsEach night*, choose a living player: if they agree, you learn their character, but you both might die.
More info ↗- HHouse RulesCustom
JudgeBad Moon RisingOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
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MatronBad Moon RisingEach day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
More info ↗- PPostmanCustom
Each night, you learn a name. Until dusk, you learn any info they would learn; they learn nothing. If you are exiled, a player from your team becomes drunk.
ScapegoatTrouble BrewingIf a player of your alignment is executed, you might be executed instead.
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ThiefTrouble BrewingEach night, choose a player (not yourself): their vote counts negatively tomorrow.
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VoudonBad Moon RisingOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
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Fabled
AngelfabledSomething bad might happen to whoever is most responsible for the death of a new player.
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Deus ex FiascofabledAt least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it.
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DoomsayerfabledIf 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
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DuchessfabledEach day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
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FiddlerfabledOnce per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.
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Hell's LibrarianfabledSomething bad might happen to whoever talks when the Storyteller has asked for silence.
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Revolutionaryfabled2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.
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ToymakerfabledThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
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Loric
Big WigloricEach nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die.
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God of UgloricOne Ug hat. When wear Ug hat, must speak one sound at a time but vote twice. If fail, pass Ug hat.
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HinduloricThe first 4 players to die are immediately reincarnated as Travellers of the same alignment.
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KnavesloricThere are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
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Storm CatcherloricName a good character. If in play, they can only die by execution, but evil players learn which player it is.
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VentriloquistloricIf a player is mad as a fresh character during their nomination, they might not die if executed today.
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ZenomancerloricOne or more players each have a goal. When achieved, that player learns a piece of true info.
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