Spirit Hunters
v1.0.1by ViperCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Town CrierEach night*, you learn if a Minion nominated today.
OracleEach night*, you learn how many dead players are evil.
UndertakerEach night*, you learn which character died by execution today.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
SaintIf you die by execution, your team loses.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
WraithYou may choose to open your eyes at night. You wake when other evil players do.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
Bone CollectorOnce per game, at night, choose a dead player: they regain their ability until dusk.
BishopOnly the Storyteller can nominate. At least 1 opposite player must be nominated each day.
VoudonOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 5
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 6
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 7
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 9
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 10
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 11
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 12
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 5
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 6
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 7
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 8
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 9
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 10
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 11
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 12
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 13
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 14
UndertakerIf a player was executed today: Show that player’s character token.
- 15
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 16
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 17
Bounty HunterIf the known evil player has died, point to another evil player.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Knight, High Priestess, Banshee, Wraith, Ojo don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.